⚡ A proof-of-concept Roblox server-side code executor.
https://nett.wtf
- Luau 47.2%
- Python 34.8%
- JavaScript 17.9%
- Lua 0.1%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
|
All checks were successful
Set Production CNAME / set-cname (push) Successful in 5s
Render player names as text in setPlayer() and the module target picker, pass player data to the page as JSON instead of a Python repr, and validate player lists on POST (the endpoint stays open for game servers). Co-Authored-By: Claude Opus 5.5 <[email protected]> |
||
| .github/workflows | ||
| .vscode | ||
| src | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| LICENSE | ||
| README.md | ||
| run.bat | ||
| TODO.md | ||
🎮 Roblox Luau Executor
An open-source server-side Luau executor for Roblox over HTTP.
It allows for in-game code execution and administration, providing developers with a superior debugging and quality assurance experience for their games.
🫂 Credits
- vLuau - Luau VM used for in-game bytecode execution
- Prometheus - Lua obfuscator by Elias Oelschner, used for script protection
- Monaco Editor - Web-based code editor powering the script editor UI
- Roblox-Client-Tracker - Roblox API dump by CloneTrooper1019, used for editor autocomplete
- EzConvert - Emulating the client environment in Roblox, by Nebula_Zoroark